![]() ![]() Occasionally challenges appear, which can be satisfied for suitable rewards. Group similar shops together to create a zone-bonus - as in everyone knows that this is the place to go to get your expensive clothes, or whatever. Essentially, it's all about placements - put the right sorts of shops to serve the right demographic in the right places. You do this by constructing a business empire, by building businesses, shops, services, entertainments and trees, then reaping the profits. In the main mode, you're placed as an entrepreneur in New York City and charged with becoming incredibly rich indeed. It's a good game, and shares certain elements with Monopoly Tycoon, but in terms of play provides a hugely different experience. Tycoon City, on the surface, seems to be a long-awaited return to the terrain in a spiritual-sequel manner. (They're Sandbox and Build New York, surprisingly-early-incursion-of-facts-into-a-review fans.)ĭeveloper Deep Red has quite a history in this manner of management games, arguably reaching an apex in the economic fisticuffs of the underappreciated Monopoly Tycoon. New York, New York, so good I'll build it twice. ![]()
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